It was not
necessarily difficult to find documents and articles on my topic per se, but
researching this topic did prove frustrating when trying to find a FREE source
of material. Many of the free academic documents located through resources such
as JSTOR were not relevant to the information or topic I was trying to work
towards. And the paid material, while looked to be quite relevant based upon
the brief summaries I was able to read, were not available to me without a paid
account. I’m a broke, newly wed, university student with bills to pay, and
being a member of those sites is not on my to-pay list. So I’m working with
what I have, some of the sources may not be the most academic sources, but I
tried to search and look accordingly.
Happy Reading.
Happy Reading.
animations, which he had first utilized in his Silly Symphonies
short, The Old Mill (1937) and would provide a standards for photographing
animation frames for several years to come.[4]
from being utilized, Claymation was breaking onto the
scene. A short lived excitement, though still scene today on the rare occasion,
Claymation was a new breakthrough in animation where animation used hand-made,
three-dimensional figures, often made out of sculpted plasticine or clay, to
create the environment and characters of a film. These figures would often have
dozens, if not hundreds of interchangeable and sculptable parts. The pieces
would be arranged onto a “set” where pictures would be taken, the object would
be moved slightly, more pictures would be taken, the object would be moved
slightly, and so on, and so on. Using a similar technique to the
two-dimensional side of stop-frame cinematography the snapped images would be
played together on a film strip giving the illusion of consistent motion from
the inanimate three-dimensional objects.[6]
Claymation’s first notable appearance onto the animation scene was in 1974,
when the film Closed Mondays appeared before audiences. Several years after
Claymation would continue to grace film and animation with films such as The
Adventures of Mark Twain (1985) and would even make way to live-action films
such as Return to Oz (1985). Claymation’s most consistent role would be in the
introduction of shows such as the Gumby shorts in the mid-1950s and the Wallace
and Grommet series (1990s-today).[7]
[8]
While Claymation hasn’t taken a permanent presence in the animation world,
viewers still see it popping up from time to time on televisions and movie
theaters, particularly in works by Tim Burton.[9]


Other movies that would
incorporate both CGI and 3-D imaging through the early 21st century
would range from animated cartoons such as Meet the Robinsons (2007), the
hyperReal imaging of Polar Express (2004), stop motion puppetry of The
Fantastic Mr. Fox (2009) [16],
and live actions films such as James Cameron’s Avatar (2009), and this is to
name a very limited few from the every growing list.
For many
years following this breakthrough, any significant advancements in animation
would be the additives. Steamboat Willie (1928) would be the first animation to
include timed music that played along with the animation on the screen, with
groups such as Warner’s Looney Tunes following shortly there-after.[5]
Soon after music would come dialogue and spoken word, along with colour and a
more vibrant visual experience. Each baby step being a landmark of its time. By
the 1950s, animation had been transformed into this dynamic experience for
adults and children, capturing audiences and breaking through successfully into
televisions and on the large cinematic screens. But the process that animation
was created in would not begin to talk any significant changes for several more
years.
Eventually
animation techniques began to move away from the two-dimensional planes of pen
and paper, and began to take three-dimensional shape. While three-dimensional
graphic design was years
The first
introduction to a computer-generated, complete cyberspace world would be the
release of Disney’s TRON (1982). This live action film would come to include
over 20 minutes of computer animation to create a world of virtual reality and
cyber influence.[10]
But the true taking off of CGI (computer-graphics imaging) wouldn’t take off
until the 1990s. Batman: The Animated Movie (1993) would include an animated
opening to the film, The Matrix (1999) would echo TRON’s legacy in using CGI to
create a virtual world, and PIXAR would emerge onto the scene with Toy Story
(1995) being one of the earliest examples of a fully CGI “cartoon” full-feature
film.[11]
PIXAR would create one of the newstandards in three-dimensional CGI cartoons
and films, continuing the track with films such as A Bug’s Life (1998) and Toy
Story 2 (1999). [12]
Enter the
turn of the century and CGI was taking off. Final Fantasy: The Spirits Within
(2001) would be one of the earliest examples of fully-realized hyperreal or
photo-realistic computer animation, creating an entirely unique world with
entirely unique characters and settings.[13]
Jimmy Neutron: Boy Genius (2001), Shrek (2001), Monsters Inc. (2001), Treasure
Planet (2002), Ice Age (2002), Finding Nemo (2003), The Incredibles (2004), Ice
Age 2: The Meltdown (2006) are just a few of the early fully CGI films released
during the early 2000s.[14]
[15]
One of the
most recent advancements in animation would be 3D imaging and graphics. No
longer are characters created as three-dimensionally molded creates viewed in a
two-dimensional flat view. With the advancements of 3D technology, it is not
uncommon anymore to see films render in both 2D and 3D format for the big
screen. In 2003 Spy Kids 3-D had an exclusively 3D release, probably the first
of its kind to do so, when it entered theaters. Using CGI and 3D technology,
along with the overwhelming 3D glasses that everyone has come to know and love,
every audience member was invited to participate in the deadly virtual world
gaming environment of the Spy Kids 3-D movie.
Animation
has taken many roads from the humble stop-frame cinematography days of its
youth. And though many felt the art of animation was doomed to fail when it
took its early beginnings, it is safe to say that animation is certainly not a
dying art, but a continuously evolving one.
[2]
http://www.filmsite.org/animatedfilms.html . Dirks, Tim. Animated Films. Film
Site. (retrieved October 6, 2015).
[3]
http://news.moviefone.com/2013/02/07/snow-white-and-the-seven-dwarfs-trivia/.
Susman, Gary. ‘Snow White And the Seven Dwarves’: 25 things You Didn’t Know
About The Disney Cartoon. Moviefone. (retrieved October 6, 2015).
[4]
http://www.filmsite.org/animatedfilms.html . Dirks, Tim. Animated Films. Film
Site. (retrieved October 6, 2015).
[5]
http://www.filmsite.org/animatedfilms.html . Dirks, Tim. Animated Films. Film
Site. (retrieved October 6, 2015).
[6]http://www-inst.eecs.berkeley.edu/~cs294-7/sp04/sp_04_presentations/Claymation_History.pdf.
What is Claymation. Berkeley.edu. (Retrieved October 7, 2015).
[7]
http://www-inst.eecs.berkeley.edu/~cs294-7/sp04/sp_04_presentations/Claymation_History.pdf.
What is Claymation. Berkeley.edu. (Retrieved October 7, 2015).
[8]
http://www.filmsite.org/animatedfilms.html . Dirks, Tim. Animated Films. Film
Site. (retrieved October 6, 2015).
[9]
*salute to such brilliance*
[10]
http://www.filmsite.org/animatedfilms.html . Dirks, Tim. Animated Films. Film
Site. (retrieved October 6, 2015).
[11]
http://www.fiveorama.com/2010/03/big-cgi-films-of-90s.html.
Big CGI Films of the 90s. Five-O-Rama. March 3, 2010. (retrieved October 7,
2015).
[13]
http://www.filmsite.org/animatedfilms.html . Dirks, Tim. Animated Films. Film
Site. (retrieved October 6, 2015).
[15]
Dixon, Wheeler W. 21st-Century
Hollywood: Movies in the Era of Transformation. (United States of America:
British Library, 2011).
[16]
http://www.filmsite.org/animatedfilms.html . Dirks, Tim. Animated Films. Film
Site. (retrieved October 6, 2015).




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