Saturday, October 10, 2015

Nuclear Radiation in Popular Culture

Ever since nuclear technology was developed, radiation has been used in popular media as a sort of plot device—especially after the events of Hiroshima. And yet, despite radiation's prevalence, more often than not it is presented in an entirely inaccurate light. For decades, the public's perception of all things nuclear has been shaped by fear and misunderstanding—and this is reflected in popular culture's portrayal of it.

Part of the problem may lie in the government's rigid lockdown on nuclear information, especially during the Cold War. Information lockdown was so severe that even when scientists in the dawn of the Cold War were trying to discover the effects of radiation, they weren't even allowed to use the word 'plutonium' to inform their subjects about the nature of their experiments. [1] If subjects directly involved with radiological experiments couldn't even be told of nuclear technology, how could the public have possibly created an accurate view of the effects of radiation?

Indeed, one of the few things that was known about nuclear technology was that it was dangerous—and that it affected things at the atomic level. Otherwise, the rest of the details are left up to imagination—and once the popular perception of radiation was formed, it was effectively set in stone.
Godzilla--the original

Godzilla was one of the first, and remains one of the more popular perceptions of the supposed effects of radiation. Inspired by the events surrounding the radiation of Japanese fishing boat Lucky Dragon #5, Godzilla is a fictional, sensationalized account of the potential effects of radiation. In Godzilla, the monster is the result of the sea being irradiated. In fact, the opening scene of Godzilla explicitly mirrors the events of Lucky Dragon #5. [2]

The Incredible Hulk, irradiated hero

This set the stereotype for countless future media depictions of the effects of radiation; in the eyes of fiction, radiation can create mutants, monsters, and even heroes. Movies such as Them! furthered the stereotype of the mutant monster, while comic books would later use the idea of radiological mutation to create superheroes. Captain America, Spiderman, and the Incredible Hulk are merely three examples of superheroes who received their powers through radiation.

Three Mile Island
So prevalent were these media depictions of the effects of radiation that they began to affect how the general public saw reality. This phenomenon can be seen in the aftermath of Three Mile Island, a nuclear facility that had a minor meltdown in 1979. According to interviews of those who were present nearby when the incident occurred, reactions ranged from belief that there was going to be an explosion like what happened to Hiroshima, to comparing it to Star Trek, War of the Worlds, and The China Syndrome (which, coincidentally, had come out mere days before). [3]  Despite the inaccuracy of some of these reactions, they have become almost fact. Three Mile Island is still widely considered a disaster by the public... despite the fact that it caused little to no lasting damage. Both of my parents worked on cleanup at Three Mile Island, and according to them the incident at Three Mile Island was actually one of the best case scenarios.

Even though more information about nuclear energy has become available in recent years, enough to the point that the effects of radiation on the body are easily searched on Google, the common perception of radiation leading to mutation is still widely held, especially in various forms of media. The Hulk is still created by gamma radiation, monsters are still created through radiological mutation, and through it all there is rarely any mention of radiation poisoning.

Part of this may be due to the simple fact that fantastical mutations are infinitely more entertaining than cancer caused by radiation. People like mutant monsters, and as long as nuclear energy is mildly villified, monstrous mutation will remain a staple of media.

Deathclaw mutant from Fallout: New Vegas
And yet not all portrayals of radiation are so inaccurate; one video game series, the Fallout series by Bethesda, seeks to combine reality with fantasy. While there are mutants supposedly caused by radiation (two headed cows, zombie-like “ghouls” in a callback to the Night of the Living Dead movies, giant scorpions and mole rats, and Deathclaws—giant, vicious, bipedal mutant lizards) there is also an aspect of realistic radiation included. If you walk into irradiated water (or drink irradiated water), or if you walk through an area that is especially irradiated, you yourself gain some radiation which can then lead to radiation sickness and, eventually, death.

So, then, there is hope for a movement towards more realistic portrayals of radiation in media. And yet, personally, I feel as if we may never be completely free of the story of irradiated mutants. It's too good of a storyline, too entertaining—and radiation has been used for so long as a sort of scientific stand-in for magic that it will likely continue to be used as such until something else, something new and mysterious comes along to take its place. And, in the end, is that such a bad thing? After all, it's all in good fun. 

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